![]() Most 'content' mods just do the "add more variety" thing - more mechs, more equipment, more enemies. Haven't heard of any story mods - I know some people were working on making their own Flashpoints, but that's all I've heard of. Three new vehicles, two new 'Mechs, the introduction of active probes and ECM systems, and a new challenging mission-type 'Attack and defend.' Heavy metal introduces 8 new 'Mechs, some of them classics, a new flashpoint mini-campaign involving legendary characters from the books, and new weapon systems with novel mechanics and new tactical choices. Tangent: Are there any mods that add new campaigns, and if so, do any of them use content from the DLCs? Urban Warfare - Urban, Attack & Defend, Javelin/Raven These are available while playing the Campaign, but as mentioned - they're just more variety in the random contracts.įlashpoint - Jungle, Target Acquisition, Cyclops/Hatchetman/Crab Which get mixed into the normal random contracts on planets, as appropriate. ![]() The DLC add new terrain maps (Jungle, Urban), new mission types (Target Acquisition, Attack & Defend), and new Mechs. In Campaign mode, Flashpoints are only active after the Story is completed. The Flashpoints themselves are little 2-4(?) mission mini-stories, with branches/consequences The DLC add no new "campaign" story missions. The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.Īttack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.Originally posted by Altonu:What does the DLC offer that the normal patches do not AND is available in the main campaign? The Javelin is a compromise between speed and firepower, with close-range knockout power.Ī wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards, as well as a new mini-campaign in which you'll join forces with the famed Andurien Defenders to discover the truth behind their ghoulish disputes. ![]() The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. ![]() Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield.
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