From the famous 1944 bombings in Hamburg, to the not-so-famous monster attack in 50's Japan, it is now your job to save real-life cities from Armageddon. In the case that you do want to try something different, there are some excellent built in scenarios you can try. As long as you stay interested, and you likely will, you can keep upgrading and changing your city. It is a true simulation: you wouldn't be able to simply stop maintaining a city in real life. Yet, that is what makes SimCity Classic so great. You do have an approval rating which rises and falls each year depending on how well you run your metropolis, but it does not end, and there is no way to 'beat' the game. Anything and everything goes when trying to save your creation from ruin. You do have the option to disable these calamities, but where's the fun in that? You may find yourself intentionally destroying buildings to keep fires from spreading, or building fire stations directly in their path. Then throw in natural disasters, everything from fires, to earthquakes, to floods, and the occasional gigantic reptilian monster. Simply building more and more will come to no effect unless you correctly balance your budget. Again, you must maintain the correct balance depending on the situation you are in. Raise your taxes too high and nobody will want to live or work in your city, lower them too much and expect to be broke before you know it. You also act as Mayor, raising and lowering taxes, as well as providing adequate funding. However, there is much, much more to worry about. Eventually, as your city grows larger, you will need police and fire protection and more of everything: more power plants, more zones, more transit continually building outward from where you began. However, zones won't develop unless they have adequate transit available, such as roads and railways and of course, they need connection to your power source. The first step is usually to create a power plant: nothing runs without power. You need to maintain equilibrium to keep your city flowing smoothly each type of zone relies on the other, and you must create the perfect balance. As City Planner, you choose what goes where: residential, industrial, and commercial zoning as well as transit and power. You start out with nothing but a bit of money, and a piece of land, and it's your job to create and maintain a city. This is very unfortunate, as it was the best version of one of the most original and imaginative series of all time. The 1994 Windows port went largely unappreciated, and after failing to sell well in stores, SimCity Classic was pulled from the shelves shortly after the release of the sequel SimCity 2000 in 1995. It was one of the most innovative titles of its time, allowing the gamer to plan, build, and maintain a city from scratch. The original SimCity was released in 1989. Like all breakthrough games, SimCity inspired a host of spin-offs: SimCity 2000, The Sims, and Tropico are just a few examples. A hefty reference book, unnecessary for basic gameplay but helpful for some advanced dilemmas, is included. There are three skill levels to choose from, although the hardest one is about as fair as weighted dice. There are also some really fun elements thrown in, such as the monster who shows up to make a mess of your careful planning (you're encouraged to yell in Japanese at him) or the traffic helicopter which alerts you to areas where traffic is getting too heavy. SimCity is a natural progression from earlier simulations written in BASIC, such as stock market games or historical re-enactments. How much should you tax your people? The fire department wants more than you can spare, your citizens want a new stadium, and trying to keep everyone happy is what makes this game so much fun. You have approval ratings and budget issues to worry about. The game's main appeal centers on the experience of being mayor and molding your city as it grows. SimCity Classic encourages the player to build a city over a period of generations.
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